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VR Developer : Lobaki, Inc.

I have been a part of the Lobaki team since founded in 2017 and, over the last few years, have had the chance to develop applications for the medical, educational and entertainment industries. Each has offered new challenges and lessons that have helped me grow as a contributor to this ever-expanding medium.

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Check out our latest release on the Oculus store, Crash Course Coordination!

VR/AR Development: Work

LOBAKI INC.

My Work Experience
2017 - Present

VR DEVELOPER

Fulfills a variety of roles throughout the pipeline of VR production; including level design, character animation, programming and 3D modeling. Utilizes applications such as Unity and Unreal game engines, Maya, Zbrush and Substance Painter.

TEACHING ASSISTANT

I am responsible for teaching new skills and supporting our students during the VR development process. I have also visited other schools in Mississippi to offer week-long courses regarding the production of VR applications.

GRAPHIC DESIGNER

I have created logos and banners for several VR applications that are currently being sold on platforms such as the Steam and Oculus store. I use the Adobe suite to design material required for marketing as well as the development process.

VR/AR Development: CV

Click here for additional information about the work we've produced at Loabki Inc. and our continuous effort to enable the students in America's "tech-desert".

Click here to see when we were nationally covered by Fox News!

VR/AR Development: Text
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